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Topics in Desktop Graphics (CPTR240)  


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Andrews University

Affiliated and Extension Program

UNIVERSITY OF THE SOUTHERN CARIBBEAN

FACULTY OF SCIENCES & TECHNOLOGY

  

 COURSE NUMBER & TITLE  CPTR240-02 - Topics in Desktop Graphics
 COURSE CREDITS  3
 SEMESTER  III - 2006/2007
 DAYS; TIME; ROOM  M & W; 06:20 PM – 08:50 PM; CSL
 PREREQUISITE 

 CPTR125

 INSTRUCTOR

 David Siguelnitzky, MIS; MTE

 OFFICE HOURS

 M, W: 05:00 PM – 06:15 PM.

 PHONE, E-MAIL & WEB ADDRESS

 (1868) 662 2241/42 + Ext. #426; (1868) 499 5187

 davidsiguel@usc.edu.tt / www.davidsiguel.usc.edu.tt.

 

COURSE DESCRIPTION

This course introduces the student to the computer as a tool to design and develop digital graphics. The student will be exposed to specific software especially designed for that issue.

 

COURSE OBJECTIVES

¨      To help the students acquire skill and understanding the artistically-digital design.

¨      To give students an appreciation of how bitmaps and pixels models are represented and manipulated in the computer.

¨      To help students understand the basic use and combination of different softwares for one complex design.

 

COURSE TEXTBOOK

You can download the e-Books from this page:

 

GRADING POLICY

 

 A  = 90 - 100% C+  = 65 - 69%
 A-  = 85 - 89%  = 60 - 64%
 B+  = 80 - 84% C-  = 55 - 59%
 B   = 75 - 79% D  = 50 - 54%
 B-  = 70 - 74%  F  =   0 - 40%

A minimum grade of C will be recognized for Computer Science majors and D for other students doing the course for appreciation.

 

COURSE WEIGHTS

 

EVENT WEIGHT
 Class Participation + Creativity 20% 
 Projects (1 & 2) 40%
 Midterm exam 20%
 Last Exam 20%

TOTAL

100%

                         

COURSE PROCEDURE

 

1.      Read the text book.  It will be imperative that students observe this assignment for their own good.

 

2.   Assignments and Tests will be used as a means of reinforcing the student's understanding of material covered in lectures.  As performance on these will contribute to the student's final grade, full participation is expected; consideration will be given to certified, legitimate excuses only.  Late assignments and presentations are acceptable and will therefore have a 50% discount of the total grade of that specific assignment or presentation.

 

3.      Class Attendance will be very important.  As such, the Class Absence Policy of the CUC will be adhered to. Additionally, students are required to be at class on time. For each absent, the grade of the "Class Attendance" item will be reduced by 2 points (out of 10).

 

EVENT NAME
 at class starting time PRESENT
 after starting time but less than 15 min. TARDY
 after 15 minutes from class starting time ABSENT

 

      Remember:

4.      Any form or intent of cheating or dishonesty will be severely punished.  All cases of dishonesty or suspected dishonest will be dealt with as outlined in the CUC Handbook.  Cases involving suspected dishonesty will be forwarded to the office of the V.P.  for Student Development for placement in the student’s file.  Cases involving known dishonesty will be handled by the student withdrawing from the class with a failing (F) grade. Christian maturity is assumed of all students.

 

5.   The classes of this course will be held in the CS Lab. The use of  any software (out of the lectures of the course and the software needed for the assignments of the course) is forbidden during class time. Two (2) points of the mark of the Last Exam's grade will be discounted (each time) from the student who was found using any forbidden software (like MSN, Hotmail, Yahoo, etc.).

 

6.      Since the lectures, grades, assignments specifications, notice board, etc. are in the Official Web Site of the instructor, each student is expected to check for news in the referred site minimum twice a week.

 

7.      One of the communication channels between the instructor and the student is via E-Mail. Each student is expected to have an active CUC e-mail account address and to check for personal messages from the instructor or other members of the course as minimum once a week.

 

8.  The course schedule is subject to changes. Such changes (if any) will be announced in class and will have the same effect as if they were initially in the schedule.

 

Survival Hints

To do well in this class, you should:

1.   Thoroughly read the pertinent sections in the book both before class and again throughout the week, as some points may not become clear until they have been explained and discussed in class.

2.   Do exercises (you should attempt to do problems not assigned by the instructor).

3.   Feel free to stop the instructor and ask questions when questions arise during class discussions.

4.   Know the theory as well as the practical (i.e., resist the urge to simply learn little snippets of code-learn how to come up with those pieces instead).

5. Practice!  Digital design is as much an art as it is a science, and it does not come quickly unless, you take the time to practice often.

 

 

SCHEDULE OF LECTURES

 

Lecture #

Lecture Title

01

Introduction to Fireworks MX

02

Working with bitmaps and pixels

03

Working with imported files

04

Working with pixels selections

05

Creating custom strokes

06

Live effects

07

Webb Dither Fill

08

Creating Rollovers in Fireworks

09

Buttons and Navigation Bars

10

Pop-Up Menus

11

Optimizing and Image

 

Last Revision: May 28, 2006

*** End of Syllabus ***


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Topics in Desktop Graphics (CPTR240)  


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