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Object Oriented Design & Programming (CPTR427)    


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Andrews University

Affiliated and Extension Program

UNIVERSITY OF THE SOUTHERN CARIBBEAN

FACULTY OF SCIENCES & TECHNOLOGY

  

 COURSE NUMBER & TITLE  CPTR427 - Object Oriented Design & Programming
 COURSE CREDITS  3
 SEMESTER  1, 2005 - 2006
 DAYS; TIME; ROOM  T & R; 06:15 PM – 07:30 PM; CSL
 PREREQUISITE 

 CPTR152

 INSTRUCTOR

 David Siguelnitzky, MIS; MTE

 OFFICE HOURS

 T: 10:30 AM – 12:30 PM; 04:15 PM – 06:15 PM;

 R: 10:30 AM – 12:30 PM; 04:15 PM – 06:15 PM.

 PHONE, E-MAIL & WEB ADDRESS

 USC Phone + Int. #426;

 davidsiguel@usc.edu.tt / www.davidsiguel.usc.edu.tt.

 

 

COURSE DESCRIPTION

 

Emphasizes the study of Object Oriented Analysis and Design methodologies and the application of these to the development of advanced software.  Includes survey of object-oriented programming languages and environments.  A major programming project is required.

 

 

COURSE OBJECTIVES

 

To introduce Object Oriented Technology (OOT) as a superior alternative to traditional (Function Oriented) System Analysis and Design.

 

 

COURSE TEXTBOOK

 

 

Additional (recommended) Resources for the course:

 

GRADING POLICY

 

 A  = 90 - 100% C+  = 65 - 69%
 A-  = 85 - 89%  = 60 - 64%
 B+  = 80 - 84% C-  = 55 - 59%
 B   = 75 - 79% D  = 50 - 54%
 B-  = 70 - 74%  F  =   0 - 40%

 

A minimum grade of C will be recognized for Computer Science majors and D for other students doing the course for appreciation.

COURSE WEIGHTS

 

EVENT WEIGHT
 Class Attendance 10% 
 PresenTech 5%
 Quizzes (1 & 2) 30%
 Midterm exam 25%
 Last Exam 30%

TOTAL

100%

 

COURSE PROCEDURE

1.      Read the textbook.  It will be imperative that students observe this assignment for their own good.

 

2.   Assignments and Tests will be used as a means of reinforcing the student's understanding of material covered in lectures.  As performance on these will contribute to the student's final grade, full participation is expected; consideration will be given to certified, legitimate excuses only.  Late assignments and presentations are acceptable and will therefore have a 50% discount of the total grade of that specific assignment or presentation.

 

3.      Class Attendance will be very important.  As such, the Class Absence Policy of the CUC will be adhered to. Additionally, students are required to be at class on time. For each absent, the grade of the "Class Attendance" item will be reduced by 2 points (out of 10).

 

EVENT NAME
 at class starting time PRESENT
 after starting time but less than 15 min. TARDY
 after 15 minutes from class starting time ABSENT

 

      Remember:

4.      Any form or intent of cheating or dishonesty will be severely punished.  All cases of dishonesty or suspected dishonest will be dealt with as outlined in the CUC Handbook.  Cases involving suspected dishonesty will be forwarded to the office of the V.P.  for Student Development for placement in the student’s file.  Cases involving known dishonesty will be handled by the student withdrawing from the class with a failing (F) grade. Christian maturity is assumed of all students.

 

5.   The classes of this course will be held in the CS Lab. The use of  any software (out of the lectures of the course and the software needed for the assignments of the course) is forbidden during class time. Two (2) points of the mark of the Last Exam's grade will be discounted (each time) from the student who was found using any forbidden software (like MSN, Hotmail, Yahoo, etc.).

 

6.      Since the lectures, grades, assignments specifications, notice board, etc. are in the Official Web Site of the instructor, each student is expected to check for news in the referred site minimum twice a week.

 

7.      One of the communication channels between the instructor and the student is via E-Mail. Each student is expected to have an active CUC e-mail account address and to check for personal messages from the instructor or other members of the course as minimum once a week.

 

8.  The course schedule is subject to changes. Such changes (if any) will be announced in class and will have the same effect as if they were initially in the schedule.

 

            Survival Hints

To do well in this class, you should:

1.   Thoroughly read the pertinent sections in the book both before class and again throughout the week, as some points may not become clear until they have been explained and discussed in class.

2.   Do exercises (you should attempt to do problems not assigned by the instructor).

3.   Feel free to stop the instructor and ask questions when questions arise during class discussions.

4.   Know the theory as well as the practical (i.e., resist the urge to simply learn little snippets of code-learn how to come up with those pieces instead).

5. Practice!  Programming is as much an art as it is a science, and it does not come quickly unless, you take the time to practice often.

 

 

SCHEDULE OF LECTURES

 

Lecture #

Lecture Title

01

Introduction

02

Introduction to Java Applications

03

Introduction to Java Applets

04

Control Structures: Part 1

05

Control Structures: Part 2

06

Methods

07

Arrays

08

Object-Based Programming

09

Object-Oriented Programming: Inheritance

10

Object-Oriented Programming: Polymorphism

11

Strings and Characters

12

Graphics and Java 2D

13

Graphical User Interface Components: Part 1

14

Graphical User Components: Part 2

 

 

Last Revision: May 2, 2006

*** End of Syllabus ***


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Object Oriented Design & Programming (CPTR427)    


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